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Hoppyscotch

Oct 4
1 min read
Gameplay GIF of the main menu and first level
Gameplay GIF and HUD

Project Overview

Hoppyscotch is a 2D puzzle game where your goal is to get all frogs to the end of the puzzle, aiming to teach the player the importance of equity and fellowship through frogs with various disabilities.


My Role

Tools

Timeframe

UI/UX Design & Development, Artist

Krita, Clip Studio Paint, Unity 6

1 year


Tasks and Responsibilities

  • UI: Design & development Interfaces, C# UI system programming, UI assets art, Interface changing accessibility features (e.g. minimap for tunnel vision).

  • Art: asset creation, animations, art implementation, shaders.


Examples of: Main Menu, HUD, Level Complete, Pause Menu


Changes / Progression

Since the project began, efforts have focused on intuitive design and accessibility.

I have:

  • Reduced words for different literacy levels in both menus and gameplay

  • Created clearer interface elements to differentiate and select different frogs by changing colour and size of direction arrows, and the active frog bar to select frogs.

  • Implemented dynamic controls into the UI

  • Used sprite size, image, and colour changes to communicate to the player their current action, such as which frog or lilypad they have selected.


Left: Origional HUD. Middle: Current HUD. Right: Current Pause Menu


To play this game

See our Steam page Steam: https://store.steampowered.com/app/4924020/Hoppyscotch/ Visit the Itch page for the current build of the game.



Contact me

To get in contact with me, reach out over LinkedIn or email me at the following addresses:


 
 
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