Hoppyscotch

Project Overview
Hoppyscotch is a 2D puzzle game where your goal is to get all frogs to the end of the puzzle, aiming to teach the player the importance of equity and fellowship through frogs with various disabilities.
My Role | Tools | Timeframe |
UI/UX Design & Development, Artist | Krita, Clip Studio Paint, Unity 6 | 1 year |
Tasks and Responsibilities
UI: Design & development Interfaces, C# UI system programming, UI assets art, Interface changing accessibility features (e.g. minimap for tunnel vision).
Art: asset creation, animations, art implementation, shaders.
Examples of: Main Menu, HUD, Level Complete, Pause Menu
Changes / Progression
Since the project began, efforts have focused on intuitive design and accessibility.
I have:
Reduced words for different literacy levels in both menus and gameplay
Created clearer interface elements to differentiate and select different frogs by changing colour and size of direction arrows, and the active frog bar to select frogs.
Implemented dynamic controls into the UI
Used sprite size, image, and colour changes to communicate to the player their current action, such as which frog or lilypad they have selected.
Left: Origional HUD. Middle: Current HUD. Right: Current Pause Menu
To play this game
See our Steam page Steam: https://store.steampowered.com/app/4924020/Hoppyscotch/ Visit the Itch page for the current build of the game.
Itch.io: https://m1ra3.itch.io/hoppyscotch
Contact me
To get in contact with me, reach out over LinkedIn or email me at the following addresses:
Email: egreener.work@gmail.com
